The most recent numbered patch verified in official announcements as of October 18, 2026 is v1.0.8, released October 16. We summarize the changes that affect classes, equipment, camp and progression, with links back to the guides that depend on them.

v1.0.8 — October 16, 2026

CHANGEWHY PLAYERS SHOULD CHECK IT
Main Quests simplifiedOld quest-route screenshots and counts may not match the latest game
Equipment filter added to Inventory and EnchantingEasier to find items for a particular build
Strength Potential affects Critical DamageDamage comparisons may change
Intelligence adds extra MP recoverySkill frequency and mana planning may change
Accessory stats increasedSome saved accessories may be more attractive
Shop listing capacity expandedRecheck stock-management habits
Continuous-idle achievements are cumulativeAchievement progress rules have changed
Fixes to daily rewards, turrets, MP recovery, Ninja clones and loot-window savingRecheck issues reported under older builds

Related guides: Beginner · Equipment · Enchanting · Camp.

v1.0.7 — October 13, 2026

This version added Shop Refresh, with the cost starting at 10,000 Gold and climbing by 10,000 for later refreshes until the two-hour reset. It also revised keyboard shortcuts, equipment affix formulas, affix-aware Auto-Equip and some stage enemy configurations.

Bug fixes addressed duplicate enchants, abnormal forging times, a Region 12 defense issue, a persistent Lord of the Forest skill effect and certain Pinnacle-stage reward displays. These changes make old claims about gear efficiency or a difficult Region 12 encounter especially important to date. Camp → · Enchanting → · Map →.

v1.0.6 — October 12, 2026

Official update notes described a 2,000-floor Tower expansion, easier class unlock quests and changes to restrictions on lower-rank class switching. The same update also included Enchanting page fixes and additional usability changes. An unlock table copied from the launch build may no longer match today's Class Hall. Tower → · Class paths →.

v1.0.5 — October 10, 2026

This patch introduced a Recall action during combat, adjusted some class tasks and improved separate rarity-based Auto-Dismantle/Auto-Sell configuration. It also added an equipment lock in storage, changed AFK reward behavior when Blacksmith level is higher, and improved Tavern Auto-Recruit. These are worth reviewing before a long idle session.

Earlier launch updates

Versions 1.0.1–1.0.4 focused on early fixes and tuning, including shop/tavern behavior, quest progression, class-task difficulty, Enchant Again, Auto-Equip and DLC claim fixes. Refer to the developer's announcement archive when troubleshooting an older guide or saved game.

Where do we check changes?

We follow the developer's Steam announcements and compare them with SteamDB history. A new patch can affect several pages at once; we update the relevant guide's stated evidence date rather than making every page claim to have been retested.

FAQ

What is the latest patch?

The most recent numbered official update we verified on October 18 is v1.0.8, released October 16.

Did 1.0.8 add equipment filters?

Yes, to Inventory and Enchanting.

Did shop prices change?

A Shop Refresh system with escalating Gold cost was introduced in v1.0.7.

Are class unlock tables from launch still accurate?

Some class tasks changed in the first week. Check the current game UI before farming.