The publisher advertises more than 200 pieces of equipment and 60+ class-exclusive Legendary items. Equipment influences how a character performs its job, so the useful question is what a piece changes for your next battle. This guide covers known systems and explicitly documented items; it does not claim that every item name or drop rate has already been verified.
Evaluate an item in three checks
Role fit. Who will equip it, and which damage or survival stat matters to that character?
Current stage. Does the item help with the encounter you are failing, or only raise a number you do not currently need?
Replacement cost. Is the piece valuable enough to enchant or invest materials in, or are you about to replace it?
Make this comparison before auto-equipping or selling anything. In v1.0.7, Auto-Equip was improved to account for character-appropriate affixes, but it remains sensible to check the selected item in the current build.
Equipment changes in v1.0.8
- Inventory and Enchanting filters: Narrow down equipment without manually checking every entry.
- Accessory buff: Accessory stat values were increased. Revisit previously ignored accessories.
- Strength Potential: Now also modifies Critical Damage.
- Intelligence: Now modifies extra MP recovery.
- Shop capacity: The number of items that can be listed in the Shop increased.
A patch can make an item worth another look even when its name and rarity stay the same.
Known named gear from official promotions
| ITEM | CATEGORY IN OFFICIAL PROMOTION | DESCRIBED EFFECT |
|---|---|---|
| Golden Poop | Joke Gear | Stepping on it slows enemy movement by 90% for 2 seconds |
| Mighty Weight | Joke Gear | Character grows by 10% every 3 seconds in combat, with movement speed decreasing by 10% |
| Oathsword | Mythic Gear | Basic attacks inflict percentage-based True Damage |
These are examples specifically advertised by the publisher during the launch event. Their current acquisition methods, exact rolls and availability are not established by this table. Check the live reward and item panels before planning around them.
Auto-Sell, Auto-Dismantle and equipment locks
Version 1.0.5 introduced separate rarity controls for Auto-Sell and Auto-Dismantle, plus a warehouse equipment lock. Consider locking a promising item before running lengthy idle sessions. Review the auto rules whenever you gain access to a new rarity or a stronger gear type.
When to enchant
Focus resources on pieces you expect to keep long enough to matter. Check an item's base stats and suitability before adding new effects. Version 1.0.7 fixed duplicate enchant behavior; v1.0.8 added more useful item filtering. Enchanting guide →
What about legendary sets and drop rates?
The total count of class-exclusive Legendary items is publicly documented, but a full item-by-item table needs individually checked names, bonuses, eligible classes and current acquisition information. For now, our Legendary gear guide explains how to match a set to the role you are building.
FAQ
Is there a full 200-item table here?
Not yet. The figure comes from the publisher's description; we won't label the page “complete” until the entries are documented.
Did accessories change in the latest patch?
Yes. The v1.0.8 announcement says their stats were increased, without publishing a universal new value for every accessory.
Should I keep every Legendary piece?
Compare the item with the role and encounter before making a decision. Class-exclusive gear is not universally interchangeable.
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