For most new players, early-game reliability matters more than theoretical maximum damage. This starter-class comparison reflects an October 12–13 independent published assessment, cross-checked against the game's official class structure. It is a provisional guide to base classes, not a v1.0.8-tested ranking of all 91 advanced roles.
Starter-class ranking at a glance
| TIER | MAIN CLASS | WHY IT APPEARS HERE |
|---|---|---|
| S | Warrior | Friendly starting point with useful frontline flexibility |
| S | Mage | Strong ranged-damage direction and elemental options |
| A | Priest | Valuable healing and survival support; needs other damage sources |
| A | Thief | High melee damage potential, but demands careful support and equipment |
| A | Orc | Physical offense with greater build demands than a simple Warrior start |
| B | Archer | Flexible ranged option that can underperform without appropriate gear |
| – | Elf | Insufficient comparable evidence in the source assessment |
How to use the letters: They reflect one published early-game opinion. Do not treat them as official balance data, universal PvE rankings or a complete endgame meta. The same class can perform differently with another team, tier, gear set or patch.
Why Warrior is a straightforward starting choice
Warrior is an accessible way to learn positioning and survivability while you unlock later branches. If you are just learning which enemies pressure the front row, a class that can take some hits gives you more time to understand the next step. Explore Commander, Knight and Monk advancement directions in the class index; exact abilities and unlock tasks require a current-build check.
When Mage makes sense
Pick Mage if ranged and elemental damage are the priorities for your next squad. A strong damage plan still needs frontline coverage and sensible gear. Changes to attributes and equipment in v1.0.8 are another reason to review actual item effects before reusing an old build.
What Priest, Thief, Orc and Archer offer
Priest contributes sustain and support. Thief appeals to damage-focused builds but needs protection. Orc offers a physical-damage direction, while Archer rewards intentional equipment and team planning. These practical roles help you choose a lineup even when you disagree with a tier letter.
Where is Elf?
We are deliberately leaving Elf unranked in this version. A missing evidence base is a better reason for “Unranked” than guessing a B or S rating.
What about the 91 advanced classes?
Each of the seven roots develops along three branches. The complete roster is much larger than seven base classes, and individual upgrades can change how a role works. A reliable all-91 ranking needs current skill text, gear and repeated comparisons across relevant stages. Browse all branches →
FAQ
Is this the official tier list?
No. It is an attributed early-game comparison.
Does S tier guarantee the fastest clear?
No. Damage, healing, position and equipment interact; a balanced A-tier team can be more practical.
Why is this labelled v1.0.8 if the ranking is older?
Official patch information was reviewed through v1.0.8; the class ratings themselves come from an earlier published assessment. Their original date remains visible.
Should I reroll my team after a patch?
First compare the current effect descriptions and the reason you failed your next battle. Change one role or gear decision at a time.