The developer’s October 14 announcement lists daily idle gifts for the first two weeks after launch. They are a limited launch event, not a permanent reward schedule. Below are the published quantities, alongside the separate v1.0.8–1.0.9 achievement and save changes. Check the current reward panel to confirm the offer is available in your region and save.

Official launch-event idle reward table

DAILY IDLE MILESTONEPUBLISHED GIFTSCALING OR CONDITION
10 minutesEXP Book ×10,000Multiplied based on stage progress
30 minutesEXP Book ×20,000Multiplied based on stage progress
60 minutesStone ×20 and Wood ×20Limited launch-event reward
120 minutesRandom Gag Equipment ×1Equipment level matches Blacksmith level
300 minutes (5 hours)Random Max-Stat Equipment ×1Some attributes remain random; level matches Blacksmith

The rows are the announcement’s stated milestone gifts. “Max-Stat” does not mean every possible attribute is fixed: the developer explicitly notes remaining randomness. Read the in-game reward screen for claim state and current eligibility.

Is the launch event still available?

The October 14 post says during the first two weeks of launch. It does not specify an exact end timestamp, reset timezone or grace-period policy. This page was checked October 20, 2026; that check date is not a guarantee of eligibility.

Before leaving the game idle for a particular gift, open its current reward panel and look for an active offer and your progress. If the event is absent or ended, the old announcement is historical information, not a missing-code solution.

Why Blacksmith level matters for idle gear

The launch-gift announcement explicitly ties the two equipment rewards above to Blacksmith level. Separately, v1.0.5 says AFK rewards increase to your current Blacksmith level when that level exceeds the original reward level.

These are reasons to inspect your Blacksmith before judging a reward’s usefulness. They do not publish every reward formula or prove that an upgrade immediately before claiming retroactively changes an already generated item.

Read your current reward preview, compare the facility price with expected benefit and keep valuable gear protected from automatic disposal. Equipment management →

Cumulative idle achievements and v1.0.9 fixes

v1.0.8 changed Steam continuous-idling achievements to cumulative-idling achievements. Older advice telling you to keep a single uninterrupted session running may no longer describe the current achievement rule.

v1.0.9 fixed a false trigger for the 100-hour idle achievement and an issue where Unlock All Tactics did not unlock despite meeting its conditions. Neither note says the 100-hour requirement was reduced or that every achievement unlocks automatically after updating.

If progress seems wrong, check your game version, the achievement’s current description and its recorded progress. Distinguish the daily reward timer, Steam achievement progress and expedition rewards; they are different things to inspect.

Before a longer idle session

  1. Confirm that each deployed squad can reliably handle its selected stage.
  2. Review rarity rules for Auto-Sell and Auto-Dismantle and protect gear you want to inspect.
  3. Check storage with the new Mythic Equipment filter when looking for a missing high-value item.
  4. Inspect any currently active launch rewards rather than assuming the old event table remains active.
  5. Update before troubleshooting a crash or old achievement issue.

v1.0.9 adds save crash protection and makes autosaves more frequent, but the announcement does not give an exact save interval or promise that progress can never be lost.

Idle rewards FAQ

Are these rewards permanent?

No. The source describes gifts during the first two weeks after launch. Check the live offer before planning a session around them.

Is the 300-minute reward completely non-random?

No. The announcement names a random Max-Stat equipment reward and explicitly says some attributes remain random.

Must the idle achievement be one continuous session?

v1.0.8 changed the continuous-idling achievements to cumulative ones. Use the current Steam achievement text for the individual goal.

Does the game now save every few seconds?

The v1.0.9 notes say the interval was shortened but do not publish a number of seconds.

Do I need a redeem code for the launch gifts?

The announcement describes earning them by idling daily. It does not provide a redeem code or establish a native code system.

SOURCES

official launch-gift announcement, October 14, official v1.0.8 announcement, October 16, official v1.0.9 announcement, October 18, official v1.0.5 announcement. Official announcements establish mechanics; planning suggestions are Quildra editorial advice.